Autodesk 3ds Max 2021 Fundamentals
- Description
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- Details
Description
Key Features
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
In Detail
The Autodesk 3ds Max 2021 Fundamentals provides a thorough introduction to the Autodesk 3ds Max 2021 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.
The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software, as well as image creation and animation techniques.
The practices in this guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics such as character modeling, character animation, and rigging are not covered in this guide.
Topics covered:
- Introduction to Autodesk 3ds Max 2021
- Autodesk 3ds Max Interface and Workflow
- Assembling Files by importing, linking, or merging
- 3D Modeling with Primitives and 2D Objects
- Using Modifiers to create and modify 3D objects
- Materials and Maps
- Autodesk 3ds Max Lighting
- Working with Cameras and Exposure Control
- Rendering using various renderers such as Scanline, ART, and Arnold
- Animation for Visualization
Table of Contents
- Introduction to Autodesk 3ds Max
- Autodesk 3ds Max Configuration
- Assembling Project Files
- Basic Modeling Techniques
- Modeling from 2D Objects
- Materials
- Mapping Coordinates and Scale
- Standard Lighting
- Photometric Lighting and Cameras
- Exposure Control, Daylight, and Rendering
- Animation
Appendix A: Optional Topics
Appendix B: Optional Practices
Index
Downloads
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Instructor Resources
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