Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide
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Description
Key Features
- The ultimate guide to learning and using 3ds Max 2016
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
In Detail
Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.
The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
What is Autodesk 3ds Max?
Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry.
What you'll learn
- Discover all the new features and changes in 3ds Max 2016
- Learn how to reference, select, clone, group, link and transform objects
- Explore 3D modeling and how to apply materials and textures
- Set impressive scenes with backgrounds, cameras and lighting
- Master smart techniques for rendering, compositing and animating
- Create characters, add special effects, and finish with dynamic animations such as hair and cloth
- Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more
Who this book is for
This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way.
Table of Contents
- Preface
- Acknowledgments
- Front Matter
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Part I: Getting Started with Autodesk 3ds Max 2016
- Exploring the Interface
- Controlling and Configuring the Viewports
- Working with Files, Importing and Exporting
- Setting Preferences
Part II: Manipulating Objects
- Creating and Editing Primitive Objects
- Selecting Objects and Using Layers
- Transforming Objects, Pivoting, Aligning, and Snapping
- Cloning Objects and Creating Object Arrays
- Grouping, Linking and Parenting Objects
- Organizing Scenes with Containers, XRefs and the Schematic View
Part III: Modeling 3D Assets
- Accessing Subobjects and Modifiers and Using the Modifier Stack
- Drawing and Editing 2D Splines and Shapes
- Modeling with Polygons
- Using the Graphite Modeling Tools and Painting with Objects
- Working with Compound Objects
- Deforming Surfaces and Using the Mesh Modifiers
Part IV: Applying Materials and Textures
- Creating and Applying Standard Materials with the Slate Material Editor
- Adding Material Details with Maps
- Using Specialized Material Types
- Creating Compound Materials and Using Material Modifiers
- Creating Shaders in the ShaderFX Editor
- Unwrapping UVs and Mapping Textures
- Painting in the Viewport Canvas and Rendering Surface Maps
- Creating Baked Textures and Normal Maps
Part V: Working with Backgrounds, Cameras and Lighting
- Configuring and Aiming Cameras
- Matching Perspective to Background Images
- Using Lights and Basic Lighting Techniques
- Using the Sunlight and Daylight Systems
- Working with Advanced Lighting, Light Tracing, and Radiosity
Part VI: Rendering a Scene
- Rendering a Scene and Enabling Quicksilver
- Managing Render States
- Batch and Network Rendering
- Rendering with mental ray and iray
- Compositing with Render Elements and the Video Post Interface
Part VII: Animating Objects and Scenes
- Understanding Animation and Keyframes
- Animating with Constraints and Simple Controllers
- Exploring the Complex Controllers
- Using Animation Layers and Animation Modifiers
- Wiring Parameters
- Editing Animation Curves in the Track View
Part VIII: Working with Characters
- Understanding Rigging, Kinematics and Working with Bones
- Skinning Characters
- Animating Characters with CAT
- Creating Animated Crowds with Populate
Part IX: Adding Special Effects
- Creating Particles and Particle Flow
- Using Space Warps
- Using Atmospheric and Render Effects
- Creating Volume Light Effects
- Adding Lens Effects
Part X: Using Dynamic Animation Systems
- Simulating Physics-Based Motion with MassFX
- Working with Hair and Cloth
Part XI: Extending 3ds Max
- Customizing the Interface
- Creating Procedural Content with Max Creation Graphs
- Automating with MAXScript
- Expanding Max with Third-Party Plug-Ins
Appendixes
- Appendix A: What's New with Autodesk 3ds Max 2016
- Appendix B: Installing and Configuring Autodesk 3ds Max 2016
- Appendix C: Keyboard Shortcuts
- Index
Downloads
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Product Details
Publisher | SDC Publications |
Authors | Kelly L. Murdock |
Published | August 7, 2015 |
User Level | All Users |
Pages | 1280 |
Binding | Paperback |
Printing | Black and White |
Print ISBN | 978-1-58503-950-0 |
Print ISBN 10 | 1585039500 |
eBook ISBN | 978-1-63056-259-5 |